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Date:	12/1/99 9:54:19 AM Pacific Standard Time<BR>
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Traveller-digest    Wednesday, December 1 1999    Volume 1999 : Number 1419<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: Bifrost-class Solar Shuttle (GTL9)<BR>
Re: Percussive Maintenance<BR>
Re: Sheriff/Law Officers<BR>
Re:  Low TL Medicines<BR>
Re: Police Career (actually the Bomb Squad)<BR>
RE: early christian writings and roman rumors<BR>
RE: Sci fi films<BR>
Re : Police Career (actually the Bomb Squad)<BR>
Re: Society for the Prevention of Cruelty to Machinery (was Re: Sci fifilms)<BR>
Re: Vs: YNYBPTMTW (was re: LEO's)<BR>
Re: Society for the Prevention of Cruelty to Machinery<BR>
Re: Winter War 27, February 4 - 6, 2000, Champaign, IL<BR>
re: Police ranks<BR>
Re: Irony<BR>
Re: Society for the Prevention of Cruelty to Machinery (was Re: Sci  fifilms)<BR>
Re: Society for the Propagation of Cruelty to Machinery (was Re: Sci  fifilms)<BR>
Re: Starport/5FW question...<BR>
Re: Society for the Propagation of Cruelty to Machinery (was Re: Sci fifilms)<BR>
Re: LEO's<BR>
Re: SEC: UNCLASSIFIED OT Oh bold Leonard (was Re: Sci fi films)<BR>
Re: Police ranks<BR>
Re: Bifrost-class Solar Shuttle (GTL9)<BR>
Different Technologies<BR>
Re: Different Technologies<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 10:16:21 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: Bifrost-class Solar Shuttle (GTL9)<BR>
<BR>
shadow@krypton.rain.com (Leonard Erickson) wrote:<BR>
<BR>
<BR>
>> In any case, we can calculate teh area of the sail because we know the<BR>
>> force. 145.1 tonnes thrust is 145100 kg times 10 m/s/s (approx), thus<BR>
>> 1451000 N. Rearranging the first equation about to get P = Fc/2, I get P =<BR>
>> 1,451,000 x 300,000,000 / 2 = 2.2 x 10e14. The Square root of that is about<BR>
>> 10e7, so the sail is a square 10000km along a side.<BR>
><BR>
>Right. now stop and consider this. 2.2e14 m^2 for sail area. If that<BR>
>sail weighs a *miilgram* per square meter, that makes it mass 2.2e11<BR>
>kg. or 2.2e8 *tons*. That sail with a 145.1 tonne thrust masses 220<BR>
>*million* tonnes. 145.1/220e6 = 660 one-billionths of a g accel. <BR>
<BR>
22.7 tonnes for 2.2 x 10e14 m^2<BR>
<BR>
is about<BR>
	10e-13 tonne/m^2<BR>
	10e-10 kg/m^2<BR>
<BR>
make it out of something with a density about that of water (1000 kg/m^3)<BR>
<BR>
thickness<BR>
<BR>
	10e-10 / 10e3 m<BR>
<BR>
	10e-13 m<BR>
<BR>
that's not a lot. Now compare to a carbon atom. its "diameter" is<BR>
<BR>
	1.5e-10 m<BR>
<BR>
Houston, we have a problem!<BR>
<BR>
<BR>
Unless someone spots the error, I think your sail needs to weigh at least<BR>
20,000 tonnes.<BR>
<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 11:13:27 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: Percussive Maintenance<BR>
<BR>
>> I've heard it called "percussive maintenance" -- not<BR>
>> in Traveller, but by real world engineers.<BR>
><BR>
>Ah yes, the barbaric "Tap Test", a time-honored tradition among<BR>
>engineers, particularly *mechanical* engineers where the tap was<BR>
>generally administered with a nice heavy wrench. Eventually, passed on<BR>
>to the general public with the widespread use of consumer<BR>
>electronics.<BR>
<BR>
	"dynamic realignment"<BR>
<BR>
>Okay, admit it...how many of you whack the TV/radio/etc with the palm<BR>
>of your hand to "encourage" the darn thing to work? <BR>
<BR>
Even now I've isolated the problem to the video circuitry of my computer<BR>
at home, it's still the monitor that gets the slap...<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 03:21:18<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: Sheriff/Law Officers<BR>
<BR>
At 11:04 PM 11/30/1999 -0500, you wrote:<BR>
<BR>
>    The organization of the sheriff's department is almost always a choice<BR>
>made by the elected sheriff and the local county commisioners.<BR>
<BR>
If you want an odd situation, look at the Sheriff of San Francisco County.<BR>
SF County and the City have the exact same borders.. water on three sides<BR>
and Daly City/San Mateo County to the south.  So there isn't any of the<BR>
traditional unincorporated areas for the Sheriff to patrol.<BR>
<BR>
This has left the Sheriff's Department mostly in charge of the jails.<BR>
Still, Mike Hennesy remains a fairly powerful figure in local politics.<BR>
- -- <BR>
<BR>
Douglas E. Berry       gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/index.html<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 22:42:59 +1100<BR>
From: "Robert O'Connor" <robocon@idx.com.au><BR>
Subject: Re:  Low TL Medicines<BR>
<BR>
Glen Goffin and Rupert Boleyn wrote :-<BR>
> > Of course, you won't get drowsy at all if you don't<BR>
> > take anti-histamines.  Acupuncture, vitamin C, and<BR>
> > water all help clear the sinuses with no side effects.<BR>
> <BR>
> However this doesn't (unless your acupuncturist (?) is a whole lot <BR>
> better than the one I tried) help much with hayfever. For that <BR>
> antihistamines or, more recently, steriods are the way to go.<BR>
<BR>
Current evidence-based treatment for sinusitis :-<BR>
- - a non-sedating antihistamine (e.g. loratidine) ;<BR>
- - a non-steroidal anti-inflammatory drug (e.g. paracetamol/acetaminophen<BR>
or ibuprofen) ; and<BR>
- - don't blow your nose - recent experiments suggest that this merely<BR>
inoculates the sinuses with the causative virii/whatever.<BR>
(You can generate pressures in excess of 200mmHg when nose-blowing ;<BR>
this is not to be sneezed or coughed at!).<BR>
<BR>
Steroids for sinusitis are a bit of overkill, but they would work.<BR>
<BR>
Acupuncture is good for migraines and tension headaches and some<BR>
analgesia, but there is no evidence of benefit for sinusitis.<BR>
<BR>
Ditto for ascorbic acid.<BR>
<BR>
Maintaining adequate hydration is a great general symptomatic relief<BR>
measure for a variety of problems.<BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 22:55:15 +1100<BR>
From: "Robert O'Connor" <robocon@idx.com.au><BR>
Subject: Re: Police Career (actually the Bomb Squad)<BR>
<BR>
Leonard Erickson wrote :-<BR>
> > Munitions and Special Package Division.  Also responsible for<BR>
> > non-explosive devices of mass effect (e.g., poison gas emitters).<BR>
> And nukes, as terrorists *will* be able to get them, given how "common"<BR>
> the missile rules require them to be. :-)<BR>
> <BR>
> Also, here's a lovely thought. Just imagaine what a bunch of terrorists<BR>
> with a nuclear damper could do. Set it to speed up decay and aim it at<BR>
> those nice granite government buildings.<BR>
<BR>
Remember that you'd have to ramp up decay rates by a factor of at least<BR>
a million times to get a significant radiation release (so the occupants<BR>
would warm a little as their K-40 decayed, though not as much as when<BR>
the walls got 'hot').<BR>
	Although I'd rather build with gravitic-modulated buckminsterfullerene<BR>
or a variety of superdense than granite if I wanted a building to *last*<BR>
and look impressive at those sort of tech levels.<BR>
<BR>
Any significant installation would be damper screened to prevent 'fun<BR>
with nukes/nuke dampers' in any case - because nukes are so common.<BR>
<BR>
The ambit of the bomb squad really includes NBC warfare at typical Trav<BR>
levels (or perhaps the relevant military services could be summoned).<BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Mon, 29 Nov 1999 21:03:46 -0000<BR>
From: "Mark Preston" <mark@mpreston.demon.co.uk><BR>
Subject: RE: early christian writings and roman rumors<BR>
<BR>
This is way OT and could upset some people, so perhaps it should be<BR>
taken to email. However, Jason, I am utterly unaware of any such<BR>
ancient version of the New Testament, although I have studied the<BR>
subject. Could you provide any references?<BR>
<BR>
- -----Original Message-----<BR>
From: owner-traveller@lists.imagiconline.com<BR>
[mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Jason T.<BR>
Barnabas<BR>
Sent: 29 November 1999 19:52<BR>
To: traveller@lists.imagiconline.com<BR>
Subject: Re: early christian writings and roman rumors<BR>
<BR>
<BR>
Someone wrote:<BR>
 >This is one of the reasons that I can't personally accept<BR>
Christianity<BR>
 >based on Scripture.  There was a hell of a lot of Scripture that got<BR>
 >thrown out; the Bible Christians have today was heavily edited and<BR>
revised<BR>
 >by many committees hundreds of years after the death of Jesus and<BR>
none of<BR>
 >the Gospels were actually written down sooner than 100-200 years<BR>
after his<BR>
 >death, though they may have been transmitted orally.  And as these<BR>
were<BR>
 >not primarily oral cultures, I don't particularly trust oral<BR>
transmission<BR>
 >from the Jews, Greeks and Romans of that era.<BR>
<BR>
I generally try to stay out of this type of thread; however, I<BR>
really must protest.  The New Testement is one of the<BR>
most studied books ever and is the best authenticated<BR>
document in the history of man.  The last portion of the<BR>
New Testement (commonly called the Revelation of St.<BR>
John), was probably written before 70 AD (less than 40<BR>
years after the death of Yeshua (Jesus).<BR>
<BR>
There is a complete manuscript of the New Testement<BR>
that dates back to c. 100 AD.  It contains the same 27<BR>
books that are in the modern "canon."  While it is true<BR>
that there is some dispute over certain "additions/<BR>
deletions" in some of the ancient manuscripts, it is also<BR>
true that none of those disputed passages are the only<BR>
place where the things added/deleted are included.  If all<BR>
of the disputed passages were deleted, nothing would<BR>
change.  If all of them were included, again, nothing<BR>
would change.<BR>
[snip]<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 12:02:32 -0000 <BR>
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com><BR>
Subject: RE: Sci fi films<BR>
<BR>
Glenn Goffin wrote:<BR>
> From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com><BR>
> > Workers in zero-G had a 'swear box' and had to put in<BR>
> > a $1  every time they let something drift away.<BR>
><BR>
> That's cheap if you've lost a $10,000 gizmo.<BR>
<BR>
Clarification:  The swear  box  was  used  *inside*  zero-G  work<BR>
modules.  Items like  pens  and  clipboards  were  held  to  work<BR>
surfaces by  magnetism/velcro/careful placing.  "Drift  away"  in<BR>
this context ment drift away from a work surface and  across  the<BR>
'room' ... not lost in space.<BR>
<BR>
Regards PLST<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 23:04:44 +1100<BR>
From: "Robert O'Connor" <robocon@idx.com.au><BR>
Subject: Re : Police Career (actually the Bomb Squad)<BR>
<BR>
I wrote :-<BR>
> Remember that you'd have to ramp up decay rates by a factor of at least<BR>
> a million times to get a significant radiation release (so the occupants<BR>
> would warm a little as their K-40 decayed, though not as much as when<BR>
> the walls got 'hot').<BR>
<BR>
Oops! I seem to have caught a dose of the 'constant inflation' that has<BR>
appeared on the list.<BR>
<BR>
If we posit a whole body dose of 100 rem as that which will cause acute<BR>
radiation sickness in 50% of humans, then decay rates need to be<BR>
increased by between 1000 to 10000 times. Granite would tend to contain<BR>
more of the relevant isotopes, so would require less acceleration.<BR>
<BR>
Robert O'Connor<BR>
Medico, Gamer<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 07:47:55 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Society for the Prevention of Cruelty to Machinery (was Re: Sci fifilms)<BR>
<BR>
I had that same damn problem, and yes, smacking the monitor made it<BR>
work..Just like when a 100meg Zip disk did that click of death routine and<BR>
came up "general failure"..I had it full of stuff too.  So I threw it as<BR>
hard as I could against the wall then put it back in the drive and it<BR>
worked! :)<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
- ----- Original Message -----<BR>
From: "Chris Seamans" <semo@pil.net><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Tuesday, November 30, 1999 6:53 PM<BR>
Subject: Re: Society for the Prevention of Cruelty to Machinery (was Re: Sci<BR>
fifilms)<BR>
<BR>
<BR>
> From: Eris reddoch <eris@pcola.gulf.net><BR>
><BR>
><BR>
> > Okay, admit it...how many of you whack the TV/radio/etc with the palm<BR>
> > of your hand to "encourage" the darn thing to work?<BR>
><BR>
> The screen on my old monitor would go red from time to time. Slapping it<BR>
> actually fixed it. More frequently than not, when dealing with<BR>
electronics,<BR>
> I cajole and / or curse instead of smash.<BR>
><BR>
> Although it *works* from time to time.<BR>
><BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 12:45:37 +0000<BR>
From: Phil Kitching <postmark.design@btinternet.com><BR>
Subject: Re: Vs: YNYBPTMTW (was re: LEO's)<BR>
<BR>
Jussi Kenkkil <Jussi.Kenkkila@helsinki.fi> wrote:<BR>
><BR>
>----- Original Message ----- <BR>
>From: Walter Smith <SmithW@HARTWICK.EDU><BR>
>To: 'TML' <traveller@mpgn.com><BR>
>Sent: Tuesday, November 30, 1999 3:53 PM<BR>
>Subject: YNYBPTMTW (was re: LEO's)<BR>
><BR>
><BR>
>> You know you've been playing too much Traveller when:<BR>
>> <BR>
>> You see the message header "LEO", and the first thing you think is,<BR>
>> "Well, it doesn't have to be EARTH orbit..."<BR>
>> <BR>
>I too fell for that...<BR>
<BR>
By contrast, I clearly don't play enough Traveller.<BR>
<BR>
My first thought was "Why Low...?"<BR>
<BR>
Phil Kitching<BR>
- --<BR>
  http://www.btinternet.com/~salvo/<BR>
  Postmark Design Bureau, Emerging Technologies Division.<BR>
 "Microwaving half-baked ideas from across the Galaxy"<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 13:50:53 +0000<BR>
From: "Carlos Alos-Ferrer" <carlos.alos-ferrer@univie.ac.at><BR>
Subject: Re: Society for the Prevention of Cruelty to Machinery<BR>
<BR>
> Okay, admit it...how many of you whack the TV/radio/etc with the palm<BR>
> of your hand to "encourage" the darn thing to work? <BR>
> Eris<BR>
<BR>
<rubbing my bleeding fist><BR>
Oh... with the *palm*... I see...<BR>
Carlos ;-> <BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 04:51:31 -0800 (PST)<BR>
From: Terry Mixon <tlmixon@yahoo.com><BR>
Subject: Re: Winter War 27, February 4 - 6, 2000, Champaign, IL<BR>
<BR>
- --- Donald McKinney <dmckinne@itds.com> wrote:<BR>
<BR>
> So come on!  We're not that far away from anywhere.  Well, maybe<BR>
> Russia, or<BR>
> Australia, and the BITS folks might think its a bit of a distance. <BR>
<BR>
Drat! And here I am in Russia. And you thought you were kidding. <g><BR>
<BR>
Terry<BR>
__________________________________________________<BR>
Do You Yahoo!?<BR>
Thousands of Stores.  Millions of Products.  All in one place.<BR>
Yahoo! Shopping: http://shopping.yahoo.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 08:50:15 -0600<BR>
From: "Joseph R. Dietrich" <yikes@evansville.net><BR>
Subject: re: Police ranks<BR>
<BR>
>I found this a while ago. It was posted on a Delta green archive as a<BR>
>parody but it's probably useful for generating  planetary police swat<BR>
>teams....<BR>
><BR>
>yes, I should just post the link, but I've lost it. :)<BR>
<BR>
http://www.delta-green.com/s8_swat.html<BR>
<BR>
This site is overall entirely cool. I just got my copy of _Delta Green_ a<BR>
week ago and I'm in love. *Great* source material for any modern/near<BR>
future conspiracy/paranoia/horror type game. Robert, take note. ;-)<BR>
<BR>
Ciao,<BR>
<BR>
Joseph R. Dietrich<BR>
yikes@evansville.net<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 10:04:32 -0500<BR>
From: "Swordy (Colin MIchael)" <swordworlder@clinic.net><BR>
Subject: Re: Irony<BR>
<BR>
> >  >Or "Surspised By Joy", by C.S. Lewis, a Sci-Fi writer and infamous<BR>
atheist.<BR>
> ><BR>
> >Atheist?  C.S.Lewis, the man who wrote "The Screwtape Letters"?<BR>
><BR>
> I suspect this is an example of irony; your key to quality writing.<BR>
<BR>
C.S. Lewis was a "famous" Christian apologist, but he reached that<BR>
distinction after being the infamous and outspoken atheist who made it his<BR>
life's goal to discredit and disprove the existence of God.  That is why his<BR>
autobiography is titled "Surprised by Joy".  He was one of the early<BR>
expositors of the humanist idea that getting rid of theism would greatly<BR>
improve the human condition.  He found that quite the opposite was true...<BR>
I'd better stop before I spoil the read ;-)<BR>
<BR>
- -Crusty<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 09:07:16 -0600<BR>
From: Chris Olson <chris@pdaguy.com><BR>
Subject: Re: Society for the Prevention of Cruelty to Machinery (was Re: Sci  fifilms)<BR>
<BR>
Eris reddoch wrote:<BR>
<BR>
><BR>
> Okay, admit it...how many of you whack the TV/radio/etc with the palm<BR>
> of your hand to "encourage" the darn thing to work?<BR>
><BR>
<BR>
Hmm, I have a TV set which fails to properly tune in the channel while<BR>
warming up.  Percussive maintenance fixes the problem nicely (you just<BR>
have to know where to slap ... )<BR>
<BR>
Chris Olson<BR>
<BR>
><BR>
> Eris<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 10:16:48 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: Society for the Propagation of Cruelty to Machinery (was Re: Sci  fifilms)<BR>
<BR>
Jory Earl wrote:<BR>
> <BR>
> I had that same damn problem, and yes, smacking the monitor made it<BR>
> work..Just like when a 100meg Zip disk did that click of death routine and<BR>
> came up "general failure"..I had it full of stuff too.  So I threw it as<BR>
> hard as I could against the wall then put it back in the drive and it<BR>
> worked! :)<BR>
<BR>
"Who is General Failure, and why is he reading my Zip drive?"<BR>
<BR>
<<snip>><BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 10:21:17 -0600 (CST)<BR>
From: Steven Bonneville <bonnevil@teal.ima.umn.edu><BR>
Subject: Re: Starport/5FW question...<BR>
<BR>
Andy Akins wrote:<BR>
<BR>
> I'm working on something for SJG, and could use some help with a little <BR>
> research...<BR>
><BR>
> ..does anyone know of any Class A or B (V or IV to GURPS players) starport <BR>
> in the Spinward Marche that were downgraded to C or D due to battle damage<BR>
> in the Fifth Frontier War?<BR>
<BR>
Not officially.  Best bet might be Jewell; the UWP codes aren't changed, but<BR>
that doesn't mean they're correct.  Jewell is also big enough to have more<BR>
than one starport, so maybe only one of the ports in a landing zone suffered<BR>
that much damage. <BR>
<BR>
Arguments in favor: we know Jewell suffered a prolonged siege by Zhodani<BR>
forces; I'd have to look at SMC, but I recall at least two episodes of<BR>
landing operations.  The first was pushed off, and the second on another<BR>
continent was apparently more successful, if I remember right.  In any<BR>
case, Jewell never fell completely.<BR>
<BR>
  -- Steve Bonneville<BR>
 <BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 11:50:03 -0500<BR>
From: "Jory Earl" <j-man@iname.com><BR>
Subject: Re: Society for the Propagation of Cruelty to Machinery (was Re: Sci fifilms)<BR>
<BR>
You know, I was thinking that as I typed my message.  :)  One of the<BR>
funniest tag lines I ever saw in the old BBS days.<BR>
___________________________________________________________<BR>
 J-Man<BR>
 ICQ# 2843475<BR>
 New Hampshire - U.S.A.<BR>
 Email : j-man@iname.com<BR>
 Home Page : http://www.geocities.com/~jman037/<BR>
___________________________________________________________<BR>
<BR>
- ----- Original Message -----<BR>
From: "Black ICE" <wombat@premier.net><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Wednesday, December 01, 1999 11:16 AM<BR>
Subject: Re: Society for the Propagation of Cruelty to Machinery (was Re:<BR>
Sci fifilms)<BR>
<BR>
<BR>
> Jory Earl wrote:<BR>
> ><BR>
> > I had that same damn problem, and yes, smacking the monitor made it<BR>
> > work..Just like when a 100meg Zip disk did that click of death routine<BR>
and<BR>
> > came up "general failure"..I had it full of stuff too.  So I threw it as<BR>
> > hard as I could against the wall then put it back in the drive and it<BR>
> > worked! :)<BR>
><BR>
> "Who is General Failure, and why is he reading my Zip drive?"<BR>
><BR>
> <<snip>><BR>
><BR>
> --<BR>
> AuricTech Shipyards Journeyman Gearhead<BR>
> "Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
> http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 10:05:21 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: LEO's<BR>
<BR>
David Healey wrote:<BR>
> <BR>
> >In almost all cases, for state crimes, the State Police or State Troopers<BR>
> >can get involved. Also, most state trooper agencies are specifically<BR>
> >charged with highway patrol duties. (California also has a separate highway<BR>
> >patrol, if I understand california correctly).<BR>
> <BR>
> Strewth !  Does this lead to the odd discussion over jurisdiction ?  If you<BR>
> include only "traditional" Police Agencies here, we have one per State and<BR>
> the Federal Police, plus a few other agencies who don't have "Powers<BR>
> Constable".  Nice 'n simple.<BR>
<BR>
Actually, in most cases, not at all. Interagency cooperation (teevee<BR>
reality notwithstanding) is generally quite good, and as a rule<BR>
practiced pretty effectively, at least here, where it's possible to have<BR>
all of those agencies working at the same time. They tend to have fairly<BR>
distinct jurisdictions, eithere de jure or de facto. (Foex, technically<BR>
speaking, the Pima Co. Sheriffs department has jurisdiction over the<BR>
entire county, including Tucscon. Practically, though, the only time you<BR>
see a Sheriff's vehicle in town is either them going to and from court,<BR>
or commuting to work in their county issued cars. (A lot of deputies<BR>
pretty much work entirely out of their cars, depending on their patrol<BR>
area,  and where they live. A buddy of mine used to make it into his<BR>
station house only about once every two or three days...he lived about<BR>
25 miles away, and his patrol are was even farther away in the same<BR>
direction.)<BR>
<BR>
There are also a number of interagency task forces here, particularly<BR>
between the Sheriff's Dept and PD.<BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 07:43:42<BR>
From: "Douglas E. Berry" <gridlore@pop.mindspring.com><BR>
Subject: Re: SEC: UNCLASSIFIED OT Oh bold Leonard (was Re: Sci fi films)<BR>
<BR>
At 01:20 PM 12/1/1999 +1100, you wrote:<BR>
<BR>
>*locally* *and* *grunge* *want* *neat* *kill* *they* *Any* *need* *long*<BR>
>*can't* *enforced* *other* *really* *important*  *required* *anything*<BR>
>*very* *careful* *themselves* *most* *don't* *any* *real* *real* *really*<BR>
>*need* *is* *do*.<BR>
<BR>
OmiGhod.  The Leonard Code!<BR>
<BR>
Quick!  somebody check the achieves to see if he predicted Strephon's<BR>
assassination!<BR>
- -- <BR>
<BR>
Douglas E. Berry   Templar Agent at Large.<BR>
gridlore@mindspring.com<BR>
http://gridlore.home.mindspring.com/sylea.html<BR>
<BR>
TravGeekCode: <BR>
tc+ tm+ !tn- t4@ ?tg+ tt@ to(CORPS)++ ru@ $ge++ 3i<BR>
ii+ au st+ ls+ pi kk+ so(++) va++ dr+ zh+ sw++ ?da<BR>
         <BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 01 Dec 1999 10:15:31 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: Re: Police ranks<BR>
<BR>
david.d.jaques-watson@centrelink.gov.au wrote:<BR>
> <BR>
<BR>
> Doh! I should be shot for forgetting him! I was just going off Jeff's comments,<BR>
> and not actually *thinking*.<BR>
> <BR>
> Wasn't "The Commish" set in the suburbs? Different jurisdiction from the city<BR>
> beat? Jeff, help!?!<BR>
<BR>
The Commish (one of my favorite shows of all time, BTW) was set in a<BR>
smallish (20-30k) suburb in New Jersey, IIRC. <BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 09:16:39 -0800 (PST)<BR>
From: Anthony Jackson <ajackson@molly.iii.com><BR>
Subject: Re: Bifrost-class Solar Shuttle (GTL9)<BR>
<BR>
Robert Prior writes:<BR>
> <BR>
> Then fire off a letter to SJG and get GURPS space errataed, because that's<BR>
> where I pulled the numbers from. Just a simple thrust/mass=acceleration<BR>
> calculation.<BR>
<BR>
I think you got the weight wrong -- a one-space sail module is 50T, 50 MCr, 160T thrust.  I think GURPS Space may have also gotten it wrong, it has 240x the thrust of a similar module designed with VE2.<BR>
<BR>
> I can see no reason why a light sail couldn't be a high-acceleration<BR>
> vessel, assuming that the sail was big enough. GS/3 doesn't give sizes, but<BR>
> I suppose you could do a backwards calculation from the thrust and average<BR>
> solar energy in earth orbit.<BR>
<BR>
Actually, it does give a size, and requires an energy density of 400 kW/m^2 to reach the listed acceleration.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 12:30:00 -0500<BR>
From: "Bob Sanders" <bsanders@amghome.com><BR>
Subject: Different Technologies<BR>
<BR>
Reading the ship designs using solar sails, and looking at FF&S, Gurps, etc.<BR>
I have some questions that has always bothered me about Traveller, and would<BR>
like to get some ideas from the crowd.  Why is it that every race in the<BR>
Traveller universe uses the same technology?  Jump drives I can understand,<BR>
put power plants, maneuver drives, hulls, computers, weapons, etc, could and<BR>
should be different.  And if they are different (thus adding much to the<BR>
alien flavor to the game) what would each race be likely to use?<BR>
Imps: basic stuff<BR>
Droyn: sails, solar collectors, geneered brains?<BR>
Aslan: fusion drives?<BR>
Hivers: Grown ships (like the pentapods (sp) from T2300)<BR>
Others?<BR>
<BR>
I see that each would/could have different strengths & weaknesses, and that<BR>
all uses of technology could be found through out known space.<BR>
<BR>
Ideas?<BR>
<BR>
Bob Sanders<BR>
<BR>
------------------------------<BR>
<BR>
Date: Wed, 1 Dec 1999 09:49:16 -0800<BR>
From: "Luther Martin" <tml@ksarul.com><BR>
Subject: Re: Different Technologies<BR>
<BR>
One fundamental reason that everyone uses the same technology is that the<BR>
laws of physics are the same for all players.<BR>
<BR>
Engineering is an exercise in constrained optimization, with the constraints<BR>
being physics, economics, etc, so the engineering solutions to problems will<BR>
be similar, given that the constraints are similar. It seems that economics<BR>
does not vary significantly across the Traveller universe, so with the same<BR>
laws of physics we should not be too surprised to find similar (note that I<BR>
said *similar* but not *identical*) technology.<BR>
<BR>
We should expect to find greatly different man-machine interfaces, however,<BR>
since the interface will reflect a particular race's way of processing<BR>
sensory data and its general view of the world. Thus a human engineer may<BR>
find a Vargr manuever drive fairly incomprehensible even though it performs<BR>
the same basic functions as his more familliar systems.<BR>
- ----- Original Message -----<BR>
From: Bob Sanders <bsanders@amghome.com><BR>
To: <traveller@lists.imagiconline.com><BR>
Sent: Wednesday, December 01, 1999 9:30 AM<BR>
Subject: Different Technologies<BR>
<BR>
<BR>
> Reading the ship designs using solar sails, and looking at FF&S, Gurps,<BR>
etc.<BR>
> I have some questions that has always bothered me about Traveller, and<BR>
would<BR>
> like to get some ideas from the crowd.  Why is it that every race in the<BR>
> Traveller universe uses the same technology?  Jump drives I can<BR>
understand,<BR>
> put power plants, maneuver drives, hulls, computers, weapons, etc, could<BR>
and<BR>
> should be different.  And if they are different (thus adding much to the<BR>
> alien flavor to the game) what would each race be likely to use?<BR>
> Imps: basic stuff<BR>
> Droyn: sails, solar collectors, geneered brains?<BR>
> Aslan: fusion drives?<BR>
> Hivers: Grown ships (like the pentapods (sp) from T2300)<BR>
> Others?<BR>
><BR>
> I see that each would/could have different strengths & weaknesses, and<BR>
that<BR>
> all uses of technology could be found through out known space.<BR>
><BR>
> Ideas?<BR>
><BR>
> Bob Sanders<BR>
><BR>
><BR>
><BR>
><BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1419<BR>
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